This is where the site ended up. I can focus on blogging on that site again, now that I straightened that out.
Frankly, I'm tired of working on blog themes and it was refreshing to just strip all the visual artifice out of the skin so that the content came to the fore.
I'm going to be going through a career change in a week, so I expect to be blogging about blogging and interface design with a bit more vigor in the future. I also expect to strip out the design of this site once again so I can concentrate on the content.
Pursuant to that, I also expect that a little case study for how I built the themes for konigi and this site should be warranted. It's been an interesting 2 months living with that original fussy konigi design and ending up where it is now.
Am toying with the idea of stripping all graphic elements from konigi.com to speed up load times, simplify navigation, and make screenshots the focus of the page. If you're a registered user to the site, you may login and use the konigi-1-1 theme to test drive it.
Mollom public beta launches today. This is the web services developed by Dries Buytaert and Benjamin Schrauwen that works to prevent comment and contact form spam. It's been running on this site and konigi for the past several months and works a charm. Check it out.
Apparently Chris Pirillo wants to do something with Drupal that will make using Drupal as a producer/publisher easier. He describes (with his usual zeal) why Drupal makes sense for people wanting to build communities. They're talking about making an installer profile and some modules. Adam Kalsey is in on it and his first module, activitystream is up. I installed it on Konigi, but ran into some installation errors. Will have to try again later.
I think this will all be good for Drupal, since it comes down to contributing to the community in order to make the experience friendlier for community-minded publishers. I'm definitely going to be paying attention. More about this project can be found at assembla.com/wiki/show/drupalcpp.
The presentation deck from the talk I gave at DrupalCon Boston on March 3, 2008 is now available to view and download. This was a talk that introduces the UCD lifecycle and proposes to developers methods for doing UX activities. We compare the more rigorous activities and artifacts of the process with the simpler things you can do right now that are painless and produce the majority of the improvements you are likely to get doing UX the hard way.
I'm really looking forward to installing the newly released Drupal 6. Looks like some very well conceived improvements have been rolled into core. Can't wait to test it out.
This is the talk I'm hoping to give at DrupalCon in the UX and Design track. Looks like there are lots of very exciting talks already planned for theming and visual design, so I'm excited to focus my discussion around the topic of User Experience. It's great for me, actually, since it's the stuff I do best and I believe there is a lot that might be gleaned from a discussion between both designers and developers alike on both the site building and Drupal development sides of the spectrum.
Looks like it'll be a great conference. I look forward to meeting my tribe--the many people I've been acquainted with for years, but have never met, who've put their sweat into this tool which I love as equally as I do OmniGraffle and Photoshop. See you in Bean Town.
SESSION OVERVIEW
We all want our customers to be satisfied with our products and for them to sustain their use of them. But have you ever wondered if the design of your product is on the right path towards getting that satisified user? The process of crafting successful user experiences that help achieve these goals isn't rocket science, and need not be painful or difficult. What it does require, however, is: 1) empathy for users, 2) the ability focus design discussions around specific problems and the details that matter in those contexts, 3) the willingness to be open to solutions that are unconventional and which may come from anywhere, and 4) the willingness to edit and remove when necessary.
What we can do to ensure we're on the path to usability and satisfaction is to really take a look at how we might support our design efforts by devoting a wee bit of thought on user centered design process and practices. It's simple stuff and anyone can do it.
TRACK
Design and User Experience
AGENDA
This talk will focus on the following:
1) Respect them or they're out the door: How to bring the user into the design process
2) Make 'em beg for more: How to research, craft, and communicate (sell) ideas that are appropriate to the problem
3) Prove your love: How and when to test and iterate designs
4) Staying for breakfast: How to keep user satisfaction in mind after the product's out the door
You'll forgive the cheekiness, Valentine's Day is around the corner. :)
GOALS
You should come away with a sense of how user centered design principles can fit into your product development life cycle, and a plan for developing a strategy for keeping it there.



